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CHRONICLES series plan 1989
Chronicles plan - 1989 plan for development of CHRONICLES OF AN AGE OF DARKNESS
What follows is a plan for the development of the CHRONICLES OF AN AGE OF DARKNESS which I developed back in 1989. This was before the writing of volume ten, THE WITCHLORD AND THE WEAPONMASTER. As it happens, volume ten was written according to plan.
Volume nine, which was to have been called THE WEIRD AND THE WARPED, ended up being called THE WORSHIPPERS AND THE WAY, and does, in fact, as published, go some way towards explaining the nature of the Nexus.
It would, in retrospect, have been perfectly feasible to go on and write the rest of the series, except for the fact that the economic underpinnings collapsed: with each new book in the series, sales dropped, to the point where extending the series was not feasible.
Anyway. What follows is the 1989 plan:-
(1) Abstract
My intention is to complete volumes 9 and 10 in 1990. Volume
9 will clarify the nature of the Nexus and the local cosmos.
Volume 10 will bind together all the characters and locales of the
first 9 volumes in a coherent story which stars the weaponmaster
Guest Gulkan. Volumes 11 to 20 will be sequels to volumes 1 to 10.
(2) Timetable for Completion of Chronicles
Volumes 9 (WEIRD/WARPED) and 10 (WITCHLORD/WEAPONMASTER) to
be completed in 1990. Timetable for completion of future volumes
will be provided toward the end of 1990.
(3) Function of Volume 9
In terms of the development of the Chronicles, the function
of volume 9 is to explicate the nature of the Nexus and the nature
of the local cosmos; and to introduce the political dynamics of
Dalar ken Halvar and Parengarenga.
(4) Function of Volume 10
Volume 10 will bind together all the characters and locales
of the first 9 volumes in a coherent story based on the activities
of the questing hero Guest Gulkan (son of Lord Onosh of Tameran)
and his long-suffering tutor, translator and pilot Hostaja Torsen
Sken-Pitilkin (renegade wizard of Drum and sometime ruler of the
Empire of Wizards).
My intention has long been to use Guest Gulkan for this
purpose. He already features in volumes 2, 4, 6 and 7. Sken-
Pitilkin of course is first mentioned on the first page of the
first volume.
Guest Gulkan and Sken-Pitilkin make ideal protagonists for
exploring the entire world of the Chronicles because it has
already been established that Guest Gulkan is familiar with the
use of Doors and that Sken-Pitilkin can fly.
(5) Overview of Volumes 11 to 20
Volumes 11 to 20 will be sequels to volumes 1 to 10. The
story they tell is of a world being painfully unified through the
use of three Circles. The end result is that Hostaja Torsen Sken-
Pitilkin establishes not an Empire but an Alliance, unifies the
world and throws the Swarms back into the Deep South.
(6) Overview of Volumes 21 to 40
Volumes 21 to 40 will tell of the struggle between two groups
of wizards. The Dissidents value knowledge but the Confederation
values power.
Volumes 21 to 40 will go under the title of CHRONICLES OF AN
AGE OF WRATH. It will be guided by the same considerable pessimism
which underwrites THE WIZARD AND THE WARRIORS, and the story it
will tell is as follows:-
The Dissidents begin the study of the Skull, an intelligent
but infinitely alien organism which controlls the bizarre ecology
of the southlands. The Confederation seeks to bring the Skull
under its control, thus provoking the Long War.
After the Long War, the Empire of Wizards is followed amidst
great optimism. The Dissidents, the greatest minds of the Empire,
build many great things for the Empire. The power and success of
the Empire fills its rulers with hubristic arrogance, with evil
consequences for those who suffer beneath the Empire's rule.
Arrogance leads to intolerance, and intolerance to a brand of
politics which is characterised by savagery. Eventually a group of
the most savage and determined coup leaders imaginable overthrow
the current rulers of the Empire and install their puppet on the
imperial throne - their puppet being the amiable Hostaja Torsen
Sken-Pitilkin, now to be known to the world as the Emperor Torsen.
The Emperor Torsen acts with bloody resolution and butchers
the coup leaders, then proceeds to rule the Empire with justice
and intelligence. He then strives to repair the rift between the
Confederation and the Dissidents - and almost succeeds.
Unfortunately the Emperor Torsen lacks tact, lacks the
ability to delegate, and refuses to countenance piracy in the form
of the grotesquely inflated salaries and pensions which his
administrators demand. The Emperor Torsen holds that
administration should not be the most profitable industry in the
Empire, and for this political heresy he is overthrown, the
sanguinary Emperor Barglan replacing him.
Under the rule of Barglan, the Empire collapses in a bloody
war which leads the Dissidents to take themselves off to the lands
at the southern tip of the continent of Argan, from where they
resume their studies of the Skull.
That hubristic ambition of wizards which led to the Fall of
the Empire then leads to further disasters, most notable of which
is the Fall of Drangsturm, which sees the Swarms march into the
north of Argan and threaten the rest of the world. Fortunately
Hostaja Torsen Sken-Pitilkin saves the day by uniting three
Circles in an Alliance and throwing the Swarms back into the Deep
South.
Unfortunately Sken-Pitilkin is no better at ruling an
Alliance than he is at ruling an Empire. He repeats his very same
error by refusing to let his adminstrators loot their people, and
again is overthrown.
The well-salaried and well-pensioned administrators of the
Alliance, insulated from the realities of the common people,
govern with the same hubristic arrogance which characterised the
original Empire of Wizards.
The underlying political assumption of the Alliance is that
it is Good since the Swarms against which it fought were Evil.
Since the Alliance is Good, anyone who stands against it is
necessarily Evil, particularly the neutral Dissidents in the south
of Argan, who are known to have stood by while the Swarms invaded
the north.
What follows is a devastating war in which the two sides tear
each other apart in an uncompromising Gotterdammerung, leaving all
in ruin, as all was in ruin at the end of "THE WIZARDS AND THE
WARRIORS".
(7) Overview of Volumes 41 to 60.
Volumes 41 to 60 will go under the title of CHRONICLES OF AN
AGE OF HEROES and will tell of the Nexus, of conflicts imported
from the Nexus into the local cosmos, of the gradual awakening of
the Powers of the local cosmos, of the resulting conflicts, and of
the resolution of those conflicts.
Detail is as follows:-
The Nexus, a transcosmic civilization which specialises in
manipulating probability, is colonising a series of increasingly
unstable universes.
The Nexus approves the establishment of a prison complex on
the local cosmos, which is unstable in the extreme, and shows
ominous signs of having been experimented upon by the hypothetical
Experimenters.
The series follows the lives of Rinprofen Rum, Ivan Pokrov,
Anaconda Stogirov and Shabble, plus several of those condemned to
suffer in the prison complex.
Initially the prison complex in the local cosmos is linked
with the rest of the Nexus by the Chasm Gates, but Ivan Pokrov
severs that link.
The series then follows the desperate power struggle between
the survivors who are trapped in the local cosmos. The final
crisis comes in the aftermath of the Gotterdammerung featured in
volume 40.
The final crisis comes with the rise of new Powers, most
notably Codlugarthia of Untunchilamon and Lord Dreldragon of Ling.
The conflicts between Pokrov, Stogirov, Shabble and Rum
finally come to a head at a peace conference held on the Lesser
Teeth.
By now Lord Dreldragon is sixty years of age, at the height
of his political power, and the ruler of the Empire of the
Sealords, which is supported by the mighty war machines of the
Technic Renaissance which were long housed at Ling (and were
discovered by Lord Dreldragon in Volume 4, THE WALRUS AND THE
WARWOLF, though he thought nothing of the discovery at the time).
The key issue at the Conference is the making of a Peace
between Codlugarthia and Lord Dreldragon. Both of these two Powers
are exceptionally ignorant of the needs of the many minor nations
which will be affected by the terms of their Peace.
Delegations from those minor nations have come to the
Conference to speak for the needs of their own peoples. They
include the very young (who are idealistic but over-optimistic and
inexperienced), those at the peak of their power (who must attend
to the short term if they are to stay in power and so be able to
secure the world in the long term - the conflict between the day-
do-day exigencies of politics and the long-term needs of nations
ever threatening disaster), and the very old (who are wise, or at
least think they are, but who have limited power and influence).
The crisis in the affairs of the survivors from the Nexus
sees the Conference disintegrate in a bloody battle which
threatens to doom all those involved and once more plunge the
wider world into war. The struggle against catastrophe ends with
the death of Morgan Hearst, the death of Shabble, the marriage of
Ivan Pokrov to the formidable Anaconda Stogirov, and the signing
of a Peace.
Thus bringing this sixty-volume story to an end.
[points 8 through 10 deleted]
(11) Creative Strategy
The books yet to come will be a mix of:-
(a) Extended Histories in the manner of THE WIZARDS AND THE
WARRIORS, where events of great import are dealt with at length,
where wars are fought, where Great Decisions are taken, and where
the fate of nations is decided; and
(b) Local Histories in the manner of THE WISHSTONE AND THE
WONDERWORKERS, where local events are dealt with in stories
tightly unified in terms of place, time and action; and
(c) Picaresque Tales in the manner of THE WORDSMITHS AND THE
WARGUILD, THE WALRUS AND THE WARWOLF and THE WITCHLORD AND THE
WEAPONMASTER.
I believe at this stage that I will be able to follow the
storyline outlined above fairly closely.
(12) Strategy for Volumes 11 to 20
Volumes 11 to 20 will in effect be sequels of volumes 1 to
10. Plans for these volumes are outlined below. In some cases the
outline plots have been freshly created to fit my latest plan for
the series. Other outlines, however, represent a return to long-
cherished ideas, such as that of setting a story in the Stepping
Stone Islands with Nuana Nanalako as the protagonist.
(13) CHRONICLES OF AN AGE OF DARKNESS: Volume 11
Morgan Hearst and Thodric Jarl separately return to the
islands of Rovac and there make an alliance. One isolated island
is contaminated with creatures of the Swarms. On the island is a
Door which Hearst opens with a star-globe he brought from the
Lesser Teeth: the Star Globe originally brought to the Lessers by
Yen Olass Ampadara. The book then follows the progress of Hearst
and Jarl as they seek to integrate themselves into the society of
Rovac and to control this Third Circle.
(14) CHRONICLES OF AN AGE OF DARKNESS: Volume 12
After Togura Poulaan becomes king of Sung, he appoints a
young man known as the Wart as guardian of the wreckage of the
green bottle which lies near Keep. The book follows the Wart's
difficulties as he struggles to protect this wreckage, which is
increasingly becoming the focus of questing heroes and other such
rabble.
(15) CHRONICLES OF AN AGE OF DARKNESS: Volume 13
Nuana Nanalako returns to her home in the Stepping Stone
Islands only to find that she was officially declared dead years
ago. The book follows her difficulties as a living ghost.
(16) CHRONICLES OF AN AGE OF DARKNESS: Volume 14
Drake Douay and his companions proceed to Tor after the
wrecking of the good ship Dragon. The book follows the adventures
of Drake and his companions during the years in which Jon Arabin
establishes an empire in the Drangsturm Gulf.
With the help of war machines from Ling, most notably a
skavamareen (a PsyOps weapon which flies) Drake and his companions
push deep into the Terror-lands of the Deep South, where Drake
makes himself lord of the ancient city which houses the tectonic
lever.
(17) CHRONICLES OF AN AGE OF DARKNESS: Volume 15
As Hostaja Torsen Sken-Pitilkin and the wizards of the
Confederation tighten their grip on the Circle of the Partnership
Banks, it becomes increasingly clear that there is precious little
scope for the more ambitious warriors. Accordingly Watashi and
others, having come into possession of a star-globe, seek to
establish their own empire by opening the Circle accessed through
the Old City of Penvash.
The Penvash Circle runs thus: Old City - Eucalyptus Forest -
Ocean Cay - Drangsturm Southside - Mountain Snowland - Plain of
Tazala - Jungle Temple - Dalar ken Halvar - Cannibal Beach - and
back to the Old City.
Having opened this Circle, Watashi and his allies must cope
with the consequent complications. The Door in the Mountain
Snowland is on one side of a high pass. On the other side is one
of the Doors of the Third Circle exploited by Morgan Hearst and
Thodric Jarl. Near these mountains is the city of the tectonic
lever, where Drake Douay resides; and in due course Drake explores
to the Door, mounted on his trusty skavamareen.
The Door on the Cannibal Beach is disconcertingly near Port
Domax, the free port where Shabble dwells, and it is not long
before Shabble comes bobbing along in company with a considerable
retinue to demand access to the Penvash Circle. The Door in the
Eucalyptus Forest is in the south of Parengarenga, the continent
which is home to the city of Dalar ken Halvar.
The power-seekers heighten all complications when they
attempt to seize the home city of the young Lord Dreldragon, who
saves himself by briefly using the tectonic lever. This has
has far-flung consequences, including the opening of a sea channel
between the Drangsturm Gulf and the Ocean of Cambria.
(18) CHRONICLES OF AN AGE OF DARKNESS: Volume 16
This book deals with events on Untunchilamon after the fall
of the Empress Justina. It focuses on the artist Slanic Moldova.
A wazir sent by Aldarch III seeks to exercise his authority
over Untunchilamon. An Expeditionary Force from Odrum makes an
ill-advised excursion to the island. And Codlugarthia establishes
his rule on Untunchilamon.
(19) CHRONICLES OF AN AGE OF DARKNESS: Volume 17
This book is set in Chi'ash-lan, the ruling city of the Cold
West, which is experiencing severe difficulties. The Rovac will no
longer fight for Chi'ash-lan, but instead have returned to their
home islands to place their swords at the service of the Rovac
World Ring, aka the Rovac Ring, the Third Circle of Doors
controlled by Morgan Hearst and Thodric Jarl.
The old enemies are turning on Chi'ash-lan.
Above all else, those enemies demand the death of Bailiff
Vok, Chi'ash-lan's long-time ruler. They are also intensely
interested in the x-x-zix, the wishstone of Untunchilamon, which
has come into Bailiff Vok's possession. In Bailiff Vok's prisons
there is a man who has the ability to command the x-x-zix. If this
man is allowed to proceed to the City of Ice with the x-x-zix then
he can warm the weather of the Cold West, causing an icemelt which
will unlock, amongst other things, the sea route from the Cold
West to the Hauma Sea.
Bailiff Vok refuses to concede either his own life or
Chi'ash-lan's supremacy. As Vok fights increasingly desperate and
savage battles for control and survival, two men make the decision
to dispossess him. These men are Prince Tatsu and the gladiator
Bork. The book follows their ultimately successful attempt to win
control of Chi'ash-lan and the difficult diplomacy which follows
as, by a mixture of bluff, threat and bribe, they endeavour to
protect their city from its enemies.
(20) CHRONICLES OF AN AGE OF DARKNESS: Volume 18
Three Circles are now in operation: that of the Partnership
Banks (the Safrak Circle), that controlled from the Old City (the
Penvash Circle) and that of the Rovac (the Third Circle, aka the
Rovac World Ring, aka the Rovac Ring).
Unfortunately one of the Doors of the Penvash Circle is
underwater, which compromises its effective operation.
Nevertheless ...
It functions, after a fashion, pouring a river of salt water
into the Mountain Snowlands.
The one common meeting place of these three Circles is in the
city of Dalar ken Halvar.
The powers of the three Circles fight an increasingly bloody
war of spies and assassins for control of the city of Dalar ken
Halvar, which some see as meaning the control of the world.
This book deals with the clash of those spies and assassins,
those spies and assassins being themselves caught up in the
complexities of an internal power struggle in Dalar ken Halvar
itself.
(21) CHRONICLES OF AN AGE OF DARKNESS: Volume 19
This book is set in Drake Douay's home city, the city of the
tectonic lever, where he has generously allowed certain wizards of
the Confederation to make their homes.
Drake Douay is progressively unlocking the secrets of his
home city. His latest discovery is a cache of some twenty-seven
million telephones which date back to the days of the Nexus. Drake
proposes setting up a telephone network to link the entire world.
The telephones are very enthusiastic about this idea, as they
are sick and tired of sitting in the dark with nobody to talk to
but each other. Unfortunately, this idea is anathema to the
wizards, who are alarmed at the speed of events, and particularly
alarmed at the way Drake's new technology outstrips their own
powers.
The wizards accordingly attempt a coup against the young Lord
Dreldragon, who must struggle against them as best he can.
Fortunately, the telephones are all on Drake's side.
This book deals with the days of the coup and Drake's efforts
to save both himself and his beloved telephones.
(22) CHRONICLES OF AN AGE OF DARKNESS: Volume 20
In Volume 15, one of the Doors of the Penvash Circle was sunk
when Drake Douay briefly used the tectonic lever, with far-flung
consequences which include the opening of a deep sea channel
between Argan North and Argan South.
This book opens at Drangsturm, now a deep sea channel between
Argan North and Argan South. Sken-Pitilkin is supervising the
salvage of a vital Door from the deep water channel. An entirely
unrepentent Drake Douay is assisting.
Drake is now the lord of Babel, the international telephone
network. The telephone is the latest (and in many ways the most
powerful) of the devices which is rapidly changing the world
beyond recognition.
Another change is that airflight is increasingly commonplace.
Hostaja Torsen Sken-Pitilkin, the true inventor of effective
flight, has taught other wizards of his Order the secret of his
stickbirds. A wizard's power is inimical to the natural order of
the universe, which seeks to destroy that power. When enchanted
objects are not properly shielded, they are usually destroyed in
short order, most commonly with devastating effects.
It is Sken-Pitilkin's genius to have devised a system for
partially exposing an enchanted object to destruction, then
trapping and using the turbulent forces which result. This is why
he can fly his stickbird across entire continents, a feat entirely
beyond other wizards of his order until he shows them the way.
The world is now linked by telephones, by three Circles (the
Circle of the Partnership Banks, aka the Safrak Circle; the Circle
of the Old City, aka the Penvash Circle; and the Third Circle, aka
the Rovac World Ring, aka the Rovac Ring) and by many airpowered
wizards.
The Confederation of Wizards, which has slowly been
regrouping, and has now established itself firmly on Ashmolea,
intends to bring this new world under its rule, and so summons
Sken-Pitilkin and others to a conference at which submission will
be demanded. Unfortunately for the Confederation, it has severely
underestimated the strength of some of the Powers it has summoned,
most notably Codlugarthia and the young Lord Dreldragon.
The book follows Sken-Pitilkin's ultimately successful
efforts to preserve his own life, his political power and the
peace of the world at this Conference, which he does in part by
postponing all issues which are incapable of easy resolution (such
as whether Lord Dreldragon is within his rights when he lays claim
to the Stepping Stone Islands), and in part by encouraging the
destructive tensions within the Confederation.
By the time the Conference has been brought to a successful
conclusion, the Confederation of Wizards is almost on the point of
destroying itself. As the people who have taken part in the
Conference disperse, Sken-Pitilkin is detained, and must use all
his skill, wit and expertise to bring about the political
destruction of the Confederation and remove the threat which it
poses to the new order of the world.
ends
#
Copyright 1989, 2003 Hugh Cook
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